unreal.TextWrappingPolicy
¶
-
class
unreal.
TextWrappingPolicy
¶ Bases:
unreal.EnumBase
The different methods that can be used if a word is too long to be broken by the default line-break iterator.
C++ Source:
Module: Slate
File: TextLayout.h
-
ALLOW_PER_CHARACTER_WRAPPING
¶ Fallback to per-character wrapping if a word is too long
- Type
1
-
DEFAULT_WRAPPING
¶ No fallback, just use the given line-break iterator
- Type
0