unreal.TextureGroup
¶
-
class
unreal.
TextureGroup
¶ Bases:
unreal.EnumBase
if this is changed: update BaseEngine.ini [SystemSettings] you might have to update the update Game’s DefaultEngine.ini [SystemSettings] order and actual name can never change (order is important!) TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings:
C++ Source:
Module: Engine
File: TextureDefines.h
-
TEXTUREGROUP_16_BIT_DATA
¶ 16 bit data stored in textures
- Type
33
-
TEXTUREGROUP_8_BIT_DATA
¶ 8 bit data stored in textures
- Type
32
-
TEXTUREGROUP_BOKEH
¶ Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
- Type
26
-
TEXTUREGROUP_CHARACTER
¶ 3
-
TEXTUREGROUP_CHARACTER_NORMAL_MAP
¶ 4
-
TEXTUREGROUP_CHARACTER_SPECULAR
¶ 5
-
TEXTUREGROUP_CINEMATIC
¶ 12
-
TEXTUREGROUP_COLOR_LOOKUP_TABLE
¶ No compression, no mips.
- Type
23
-
TEXTUREGROUP_EFFECTS
¶ 13
-
TEXTUREGROUP_EFFECTS_NOT_FILTERED
¶ 14
-
TEXTUREGROUP_HIERARCHICAL_LOD
¶ Hierarchical LOD generated textures
- Type
29
-
TEXTUREGROUP_IES_LIGHT_PROFILE
¶ No compression, created on import of a .IES file.
- Type
27
-
TEXTUREGROUP_IMPOSTOR
¶ Impostor Color Textures
- Type
30
-
TEXTUREGROUP_IMPOSTOR_NORMAL_DEPTH
¶ Impostor Normal and Depth, use default compression
- Type
31
-
TEXTUREGROUP_LIGHTMAP
¶ 17
-
TEXTUREGROUP_MOBILE_FLATTENED
¶ 19
-
TEXTUREGROUP_PIXELS2D
¶ Non-filtered, useful for 2D rendering.
- Type
28
-
TEXTUREGROUP_PROC_BUILDING_FACE
¶ Obsolete - kept for backwards compatibility.
- Type
20
-
TEXTUREGROUP_PROC_BUILDING_LIGHT_MAP
¶ Obsolete - kept for backwards compatibility.
- Type
21
-
TEXTUREGROUP_PROJECT01
¶ Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
- Type
34
-
TEXTUREGROUP_PROJECT02
¶ 35
-
TEXTUREGROUP_PROJECT03
¶ 36
-
TEXTUREGROUP_PROJECT04
¶ 37
-
TEXTUREGROUP_PROJECT05
¶ 38
-
TEXTUREGROUP_PROJECT06
¶ 39
-
TEXTUREGROUP_PROJECT07
¶ 40
-
TEXTUREGROUP_PROJECT08
¶ 41
-
TEXTUREGROUP_PROJECT09
¶ 42
-
TEXTUREGROUP_PROJECT10
¶ 43
-
TEXTUREGROUP_PROJECT11
¶ 44
-
TEXTUREGROUP_PROJECT12
¶ 45
-
TEXTUREGROUP_PROJECT13
¶ 46
-
TEXTUREGROUP_PROJECT14
¶ 47
-
TEXTUREGROUP_PROJECT15
¶ 48
-
TEXTUREGROUP_RENDER_TARGET
¶ 18
-
TEXTUREGROUP_SHADOWMAP
¶ 22
-
TEXTUREGROUP_SKYBOX
¶ 15
-
TEXTUREGROUP_TERRAIN_HEIGHTMAP
¶ 24
-
TEXTUREGROUP_TERRAIN_WEIGHTMAP
¶ 25
-
TEXTUREGROUP_UI
¶ 16
-
TEXTUREGROUP_VEHICLE
¶ 9
-
TEXTUREGROUP_VEHICLE_NORMAL_MAP
¶ 10
-
TEXTUREGROUP_VEHICLE_SPECULAR
¶ 11
-
TEXTUREGROUP_WEAPON
¶ 6
-
TEXTUREGROUP_WEAPON_NORMAL_MAP
¶ 7
-
TEXTUREGROUP_WEAPON_SPECULAR
¶ 8
-
TEXTUREGROUP_WORLD
¶ 0
-
TEXTUREGROUP_WORLD_NORMAL_MAP
¶ 1
-
TEXTUREGROUP_WORLD_SPECULAR
¶ 2