unreal.TextureMipGenSettings
¶
-
class
unreal.
TextureMipGenSettings
¶ Bases:
unreal.EnumBase
Texture Mip Gen Settings
C++ Source:
Module: Engine
File: TextureDefines.h
-
TMGS_BLUR1
¶ Blur further (useful for image based reflections).
- Type
15
-
TMGS_BLUR2
¶ 16
-
TMGS_BLUR3
¶ 17
-
TMGS_BLUR4
¶ 18
-
TMGS_BLUR5
¶ 19
-
TMGS_FROM_TEXTURE_GROUP
¶ Default for the “texture”.
- Type
0
-
TMGS_LEAVE_EXISTING_MIPS
¶ Do not touch existing mip chain as it contains generated data.
- Type
14
-
TMGS_NO_MIPMAPS
¶ 13
-
TMGS_SHARPEN0
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
2
- Type
8x8 with sharpening
-
TMGS_SHARPEN1
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
3
- Type
8x8 with sharpening
-
TMGS_SHARPEN10
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
12
- Type
8x8 with sharpening
-
TMGS_SHARPEN2
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
4
- Type
8x8 with sharpening
-
TMGS_SHARPEN3
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
5
- Type
8x8 with sharpening
-
TMGS_SHARPEN4
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
6
- Type
8x8 with sharpening
-
TMGS_SHARPEN5
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
7
- Type
8x8 with sharpening
-
TMGS_SHARPEN6
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
8
- Type
8x8 with sharpening
-
TMGS_SHARPEN7
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
9
- Type
8x8 with sharpening
-
TMGS_SHARPEN8
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
10
- Type
8x8 with sharpening
-
TMGS_SHARPEN9
¶ 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
11
- Type
8x8 with sharpening
-
TMGS_SIMPLE_AVERAGE
¶ 2x2 average, default for the “texture group”.
- Type
1
-
TMGS_UNFILTERED
¶ Use the first texel of each 2x2 (or 2x2x2) group.
- Type
20