unreal.TextureShareBPSyncSurface

class unreal.TextureShareBPSyncSurface

Bases: unreal.EnumBase

Synchronize texture events (LockTexture/UnlockTexture)

C++ Source:

  • Plugin: TextureShare

  • Module: TextureShare

  • File: TextureShareEnums.h

DEFAULT

[Default] - Use module global settings

Type

0

NONE

[None] - Skip unpaired texture. Unordered readwrite operations

Type

1

SYNC_PAIRING_READ

[SyncPairingRead] - Required texture pairing. Waiting until other process changed texture (readOP is wait for writeOP from remote process completed)

Type

3

SYNC_READ

[SyncRead] - Skip unpaired texture. Waiting until other process changed texture (readOP is wait for writeOP from remote process completed)

Type

2