unreal.TickingGroup
¶
-
class
unreal.
TickingGroup
¶ Bases:
unreal.EnumBase
Determines which ticking group a tick function belongs to.
C++ Source:
Module: Engine
File: EngineBaseTypes.h
-
TG_DURING_PHYSICS
¶ Any item that can be run in parallel with our physics simulation work.
- Type
2
-
TG_POST_PHYSICS
¶ Any item that needs rigid body and cloth simulation to be complete before being executed.
- Type
4
-
TG_POST_UPDATE_WORK
¶ Any item that needs the update work to be done before being ticked.
- Type
5
-
TG_PRE_PHYSICS
¶ Any item that needs to be executed before physics simulation starts.
- Type
0