unreal.TimedDataInputState
¶
-
class
unreal.
TimedDataInputState
¶ Bases:
unreal.EnumBase
ETimed Data Input State
C++ Source:
Module: TimeManagement
File: ITimedDataInput.h
-
CONNECTED
¶ The input is connected.
- Type
0
-
DISCONNECTED
¶ The input is not connected.
- Type
2
-
UNRESPONSIVE
¶ The input is connected but no data is available.
- Type
1