unreal.ToolDynamicUIAction
¶
-
class
unreal.
ToolDynamicUIAction
(execute_action=<unreal.ToolMenuDynamicExecuteAction object>, can_execute_action=<unreal.ToolMenuDynamicCanExecuteAction object>, get_action_check_state=<unreal.ToolMenuDynamicGetActionCheckState object>, is_action_visible_delegate=<unreal.ToolMenuDynamicIsActionButtonVisible object>)¶ Bases:
unreal.StructBase
Tool Dynamic UIAction
C++ Source:
Module: ToolMenus
File: ToolMenuDelegates.h
Editor Properties: (see get_editor_property/set_editor_property)
can_execute_action
(ToolMenuDynamicCanExecuteAction): [Read-Write] Can Execute Actionexecute_action
(ToolMenuDynamicExecuteAction): [Read-Write] Execute Actionget_action_check_state
(ToolMenuDynamicGetActionCheckState): [Read-Write] Get Action Check Stateis_action_visible_delegate
(ToolMenuDynamicIsActionButtonVisible): [Read-Write] Is Action Visible Delegate
-
property
can_execute_action
¶ [Read-Write] Can Execute Action
-
property
execute_action
¶ [Read-Write] Execute Action
- Type
-
property
get_action_check_state
¶ [Read-Write] Get Action Check State
-
property
is_action_visible_delegate
¶ [Read-Write] Is Action Visible Delegate