unreal.ToolMenuEntryScriptDataAdvanced
¶
-
class
unreal.
ToolMenuEntryScriptDataAdvanced
(tutorial_highlight='None', entry_type=MultiBlockType.MENU_ENTRY, user_interface_action_type=UserInterfaceActionType.BUTTON, is_sub_menu=False, open_sub_menu_on_click=False, should_close_window_after_menu_selection=True, simple_combo_box=False)¶ Bases:
unreal.StructBase
Tool Menu Entry Script Data Advanced
C++ Source:
Module: ToolMenus
File: ToolMenuEntryScript.h
Editor Properties: (see get_editor_property/set_editor_property)
entry_type
(MultiBlockType): [Read-Write] Entry Typeis_sub_menu
(bool): [Read-Write] Is Sub Menuopen_sub_menu_on_click
(bool): [Read-Write] Open Sub Menu on Clickshould_close_window_after_menu_selection
(bool): [Read-Write] Should Close Window After Menu Selectionsimple_combo_box
(bool): [Read-Write] Simple Combo Boxtutorial_highlight
(Name): [Read-Write] Tutorial Highlightuser_interface_action_type
(UserInterfaceActionType): [Read-Write] User Interface Action Type
-
property
entry_type
¶ [Read-Write] Entry Type
- Type
-
property
should_close_window_after_menu_selection
¶ [Read-Write] Should Close Window After Menu Selection
- Type
(bool)
-
property
user_interface_action_type
¶ [Read-Write] User Interface Action Type
- Type