unreal.TouchInputState
¶
-
class
unreal.
TouchInputState
¶ Bases:
unreal.EnumBase
ETouch Input State
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraPlayerControllerBase.h
-
ACTOR_FOCUS_TARGETING
¶ Allows user to select an actor to always be in focus
- Type
0
-
AUTO_FOCUS_TARGETING
¶ Allows user to select a point on the screen to auto-focus through
- Type
1
-
BLUEPRINT_DEFINED
¶ Allows the touch input to be handled in the blueprint event. This should be the default
- Type
2
-
MANUAL_TOUCH_FOCUS
¶ Allows for the user to focus on target on touch without exiting manual focus
- Type
3
-
SCRUBBING
¶ Touch support for scrubbing through a sequence
- Type
4
-
TOUCH_AND_HOLD
¶ Touch and hold for attach targeting
- Type
5