unreal.TransformConstraint
¶
-
class
unreal.
TransformConstraint
(operator=[True, True, False, False, [True, True, True], [True, True, True], [True, True, True]], source_node='None', target_node='None', weight=1.0, maintain_offset=True)¶ Bases:
unreal.StructBase
Transform Constraint
C++ Source:
Module: AnimationCore
File: Constraint.h
Editor Properties: (see get_editor_property/set_editor_property)
maintain_offset
(bool): [Read-Write] When the constraint is first applied, maintain the offset from the target nodeoperator
(ConstraintDescription): [Read-Write] thought of separating this out per each but we’ll have an issue with applying transform in what order but something to think about if that seems better:source_node
(Name): [Read-Write] Source Nodetarget_node
(Name): [Read-Write] Target Nodeweight
(float): [Read-Write] Weight
-
property
maintain_offset
¶ [Read-Write] When the constraint is first applied, maintain the offset from the target node
- Type
(bool)
-
property
operator
¶ [Read-Write] thought of separating this out per each but we’ll have an issue with applying transform in what order but something to think about if that seems better:
- Type