unreal.TriggerState

class unreal.TriggerState

Bases: unreal.EnumBase

Trigger states are a light weight interpretation of the provided input values used in trigger UpdateState responses.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputTriggers.h

NONE

No inputs

Type

0

ONGOING

Triggering is being monitored, but not yet been confirmed (e.g. a time based trigger that requires the trigger state to be maintained over several frames)

Type

1

TRIGGERED

The trigger state has been met

Type

2