unreal.TriggerState
¶
-
class
unreal.
TriggerState
¶ Bases:
unreal.EnumBase
Trigger states are a light weight interpretation of the provided input values used in trigger UpdateState responses.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
-
NONE
¶ No inputs
- Type
0
-
ONGOING
¶ Triggering is being monitored, but not yet been confirmed (e.g. a time based trigger that requires the trigger state to be maintained over several frames)
- Type
1
-
TRIGGERED
¶ The trigger state has been met
- Type
2