unreal.UINavigationRule
¶
-
class
unreal.
UINavigationRule
¶ Bases:
unreal.EnumBase
EUINavigation Rule
C++ Source:
Module: SlateCore
File: NavigationReply.h
-
CUSTOM
¶ Custom navigation handled by user code.
- Type
4
-
CUSTOM_BOUNDARY
¶ Custom navigation handled by user code if the boundary is hit.
- Type
5
-
ESCAPE
¶ Allow the movement to continue in that direction, seeking the next navigable widget automatically.
- Type
0
-
EXPLICIT
¶ Move to a specific widget.
- Type
1
-
INVALID
¶ Invalid Rule
- Type
6
-
STOP
¶ Stops movement in this direction
- Type
3
-
WRAP
¶ Wrap movement inside this container, causing the movement to cycle around from the opposite side, if the navigation attempt would have escaped.
- Type
2