unreal.UINavigationRule

class unreal.UINavigationRule

Bases: unreal.EnumBase

EUINavigation Rule

C++ Source:

  • Module: SlateCore

  • File: NavigationReply.h

CUSTOM

Custom navigation handled by user code.

Type

4

CUSTOM_BOUNDARY

Custom navigation handled by user code if the boundary is hit.

Type

5

ESCAPE

Allow the movement to continue in that direction, seeking the next navigable widget automatically.

Type

0

EXPLICIT

Move to a specific widget.

Type

1

INVALID

Invalid Rule

Type

6

STOP

Stops movement in this direction

Type

3

WRAP

Wrap movement inside this container, causing the movement to cycle around from the opposite side, if the navigation attempt would have escaped.

Type

2