unreal.UUSDImportOptions

class unreal.UUSDImportOptions(outer=None, name='None')

Bases: unreal.Object

UUSDImport Options

C++ Source:

  • Plugin: USDImporter

  • Module: USDImporter

  • File: USDImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_world_transform_to_geometry (bool): [Read-Write] Apply World Transform to Geometry

  • generate_unique_path_per_usd_prim (bool): [Read-Write] If checked, To enforce unique asset paths, all assets will be created in directories that match with their prim path e.g a USD path /root/myassets/myprim_mesh will generate the path in the game directory “/Game/myassets/” with a mesh asset called “myprim_mesh” within that path.

  • material_search_location (MaterialSearchLocation): [Read-Write] Material Search Location

  • mesh_import_type (UsdMeshImportType): [Read-Write] Defines what should happen with existing actors

  • scale (float): [Read-Write] Scale

property apply_world_transform_to_geometry

[Read-Write] Apply World Transform to Geometry

Type

(bool)

property generate_unique_path_per_usd_prim

[Read-Write] If checked, To enforce unique asset paths, all assets will be created in directories that match with their prim path e.g a USD path /root/myassets/myprim_mesh will generate the path in the game directory “/Game/myassets/” with a mesh asset called “myprim_mesh” within that path.

Type

(bool)

property material_search_location

[Read-Write] Material Search Location

Type

(MaterialSearchLocation)

property mesh_import_type

[Read-Write] Defines what should happen with existing actors

Type

(UsdMeshImportType)

property scale

[Read-Write] Scale

Type

(float)