unreal.UVGenerationFlattenMappingOperation
¶
-
class
unreal.
UVGenerationFlattenMappingOperation
(outer=None, name='None')¶ Bases:
unreal.DataprepOperation
For each static mesh to process, generate an unwrapped UV map in the specified channel
C++ Source:
Plugin: StaticMeshEditorExtension
Module: StaticMeshEditorExtension
File: UVGenerationDataprepOperation.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_threshold
(float): [Read-Write] Angle Thresholdchannel_selection
(UnwrappedUVDatasmithOperationChannelSelection): [Read-Write] Channel Selectionuv_channel
(int32): [Read-Write] The UV channel where to generate the flatten mapping
-
property
channel_selection
¶ [Read-Write] Channel Selection
-
property
uv_channel
¶ [Read-Write] The UV channel where to generate the flatten mapping
- Type
(int32)