unreal.UVGenerationFlattenMappingOperation

class unreal.UVGenerationFlattenMappingOperation(outer=None, name='None')

Bases: unreal.DataprepOperation

For each static mesh to process, generate an unwrapped UV map in the specified channel

C++ Source:

  • Plugin: StaticMeshEditorExtension

  • Module: StaticMeshEditorExtension

  • File: UVGenerationDataprepOperation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_threshold (float): [Read-Write] Angle Threshold

  • channel_selection (UnwrappedUVDatasmithOperationChannelSelection): [Read-Write] Channel Selection

  • uv_channel (int32): [Read-Write] The UV channel where to generate the flatten mapping

property angle_threshold

[Read-Write] Angle Threshold

Type

(float)

property channel_selection

[Read-Write] Channel Selection

Type

(UnwrappedUVDatasmithOperationChannelSelection)

property uv_channel

[Read-Write] The UV channel where to generate the flatten mapping

Type

(int32)