unreal.UnderwaterPostProcessSettings

class unreal.UnderwaterPostProcessSettings(enabled=True, priority=0.0, blend_radius=100.0, blend_weight=1.0, post_process_settings=[])

Bases: unreal.StructBase

Underwater Post Process Settings

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_radius (float): [Read-Write] World space radius around the volume that is used for blending (only if not unbound).

  • blend_weight (float): [Read-Write] 0:no effect, 1:full effect

  • enabled (bool): [Read-Write] Enabled

  • post_process_settings (PostProcessSettings): [Read-Write] List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material.

  • priority (float): [Read-Write] Priority

property blend_radius

[Read-Write] World space radius around the volume that is used for blending (only if not unbound).

Type

(float)

property blend_weight

no effect, 1:full effect

Type

(float)

Type

[Read-Write] 0

property enabled

[Read-Write] Enabled

Type

(bool)

property post_process_settings

note : use UnderwaterPostProcessMaterial for setting the actual post process material.

Type

(PostProcessSettings)

Type

[Read-Write] List of all post-process settings to use when underwater

property priority

[Read-Write] Priority

Type

(float)