unreal.UpdateClockSource
¶
-
class
unreal.
UpdateClockSource
¶ Bases:
unreal.EnumBase
Enum used to define how to update to a particular time
C++ Source:
Module: MovieScene
File: MovieSceneFwd.h
-
AUDIO
¶ Use the audio clock for timing. Does not honor world or actor pause state.
- Type
2
-
CUSTOM
¶ Custom clock source created and defined externally.
- Type
5
-
PLATFORM
¶ Use the platform clock for timing. Does not honor world or actor pause state.
- Type
1
-
RELATIVE_TIMECODE
¶ Time relative to the timecode provider for timing. Does not honor world or actor pause state.
- Type
3
-
TICK
¶ Use the default world tick delta for timing. Honors world and actor pause state, but is susceptible to accumulation errors
- Type
0
-
TIMECODE
¶ Use current timecode provider for timing. Does not honor world or actor pause state.
- Type
4