unreal.UserInterfaceActionType
¶
-
class
unreal.
UserInterfaceActionType
¶ Bases:
unreal.EnumBase
Types of user interfaces that can be associated with a user interface action
C++ Source:
Module: Slate
File: UICommandInfo.h
-
BUTTON
¶ Momentary buttons or menu items. These support enable state, and execute a delegate when clicked.
- Type
1
-
CHECK
¶ Similar to Button but will display a readonly checkbox next to the item.
- Type
4
-
COLLAPSED_BUTTON
¶ Similar to Button but has the checkbox area collapsed
- Type
5
-
NONE
¶ An action which should not be associated with a user interface action
- Type
0
-
RADIO_BUTTON
¶ Radio buttons are similar to toggle buttons in that they are for menu items that store on/off state. However they should be used to indicate that menu items in a group can only be in one state
- Type
3
-
TOGGLE_BUTTON
¶ Toggleable buttons or menu items that store on/off state. These support enable state, and execute a delegate when toggled.
- Type
2