unreal.VCamInputSubsystem
¶
-
class
unreal.
VCamInputSubsystem
(outer=None, name='None')¶ Bases:
unreal.EngineSubsystem
Currently only used for the placeholder Editor Input System This subsystem will be removed once the new input system is ready
C++ Source:
Plugin: VirtualCamera
Module: VCamInput
File: VCamInputSubsystem.h
-
bind_analog_event
(key, delegate) → None¶ Bind Analog Event
- Parameters
key (Key) –
delegate (AnalogInputDelegate) –
-
bind_key_down_event
(key, delegate) → None¶ Bind Key Down Event
- Parameters
key (Key) –
delegate (KeyInputDelegate) –
-
bind_key_up_event
(key, delegate) → None¶ Bind Key Up Event
- Parameters
key (Key) –
delegate (KeyInputDelegate) –
Bind Mouse Button Down Event
- Parameters
key (Key) –
delegate (PointerInputDelegate) –
Bind Mouse Button Up Event
- Parameters
key (Key) –
delegate (PointerInputDelegate) –
-
bind_mouse_double_click_event
(key, delegate) → None¶ Bind Mouse Double Click Event
- Parameters
key (Key) –
delegate (PointerInputDelegate) –
-
bind_mouse_move_event
(delegate) → None¶ Bind Mouse Move Event
- Parameters
delegate (PointerInputDelegate) –
-
bind_mouse_wheel_event
(delegate) → None¶ Bind Mouse Wheel Event
- Parameters
delegate (PointerInputDelegate) –