unreal.VOscillator
¶
-
class
unreal.
VOscillator
(x=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], y=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], z=[0.0, 0.0, OscillatorWaveform.SINE_WAVE])¶ Bases:
unreal.StructBase
Defines FVector oscillation.
C++ Source:
Module: Engine
File: CameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(FOscillator): [Read-Write] Oscillation in the X axis.y
(FOscillator): [Read-Write] Oscillation in the Y axis.z
(FOscillator): [Read-Write] Oscillation in the Z axis.
-
property
x
¶ [Read-Write] Oscillation in the X axis.
- Type
-
property
y
¶ [Read-Write] Oscillation in the Y axis.
- Type
-
property
z
¶ [Read-Write] Oscillation in the Z axis.
- Type