unreal.VPBlueprintLibrary
¶
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class
unreal.
VPBlueprintLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Functionality added to prototype the VR scouting tools
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPBlueprintLibrary.h
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classmethod
get_editor_viewport_transform
() → Transform¶ Get the location of the 2D viewport camera
- Returns
- Return type
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classmethod
get_editor_vr_head_transform
() → Transform¶ Get the location of the VR HMD
- Returns
- Return type
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classmethod
get_editor_vr_room_transform
() → Transform¶ Get the VR room transform (the playable area shown as a wireframe cage on Vive and Rift
- Returns
- Return type
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classmethod
get_virtual_production_role
() → GameplayTagContainer¶ The machine role(s) in a virtual production context.
- Returns
- Return type
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classmethod
get_vr_editor_laser_hover_location
() → Vector¶ Get the hitlocation of the interaction controller’s laser pointer, in world space
- Returns
- Return type
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classmethod
is_vr_editor_mode_active
() → bool¶ Get whether the user is in editor VR mode
- Returns
- Return type
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classmethod
jump_to_bookmark_in_level_editor
(bookmark) → bool¶ Jump to a virtual production bookmark
- Parameters
bookmark (VPBookmark) –
- Returns
- Return type
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classmethod
refresh3d_editor_viewport
() → None¶ Refresh the desktop 3D viewport so that it updates changes even when not set to ‘Realtime’
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classmethod
spawn_bookmark_at_current_level_editor_position
(actor_class, creation_context, offset, flatten_rotation=True) → Actor¶ Spawn a virtual production bookmark
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classmethod
spawn_vp_tickable_actor
(context_object, actor_class, location, rotation) → VPViewportTickableActorBase¶ Spawn a virtual production tickable actor
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classmethod
vp_bookmark_spline_mesh_indicator_disable
(spline_mesh) → None¶ VPBookmark Spline Mesh Indicator Disable
- Parameters
spline_mesh (SplineMeshComponent) –
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classmethod
vp_bookmark_spline_mesh_indicator_set_start_and_end
(spline_mesh) → None¶ VPBookmark Spline Mesh Indicator Set Start and End
- Parameters
spline_mesh (SplineMeshComponent) –