unreal.VPSettings
¶
-
class
unreal.
VPSettings
(outer=None, name='None')¶ Bases:
unreal.Object
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
aperture_presets
(Array(float)): [Read-Write] Default Apertures for for Virtual Cameradefault_iso_presets
(Array(float)): [Read-Write] Default ISOs for Virtual Cameradefault_shutter_speed_presets
(Array(float)): [Read-Write] Default Shutter Speeds (1/s) for Virtual Cameradirector_name
(str): [Read-Write] Director Namefocal_length_presets
(Array(float)): [Read-Write] Default Kit of Focal Lengths for Virtual Cameraroles
(GameplayTagContainer): [Read-Write] The machine role(s) in a virtual production context. The role may be override via the command line, “-VPRole=[Role.SubRole1|Role.SubRole2]”:show_name
(str): [Read-Write] Show Nameshow_role_in_editor
(bool): [Read-Write] When enabled, the virtual production role(s) will be displayed in the main editor UI.
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property
aperture_presets
¶ [Read-Write] Default Apertures for for Virtual Camera
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property
default_shutter_speed_presets
¶ [Read-Write] Default Shutter Speeds (1/s) for Virtual Camera
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property
focal_length_presets
¶ [Read-Write] Default Kit of Focal Lengths for Virtual Camera
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classmethod
get_vp_settings
() → VPSettings¶ Get VPSettings
- Returns
- Return type