unreal.VariantSet
¶
-
class
unreal.
VariantSet
(outer=None, name='None')¶ Bases:
unreal.Object
Variant Set
C++ Source:
Plugin: VariantManagerContent
Module: VariantManagerContent
File: VariantSet.h
-
add_variant
(variant) → None¶ Adds Variant to the VariantSet’s list of Variants
- Parameters
variant (Variant) –
-
get_num_variants
() → int32¶ Get Num Variants
- Returns
- Return type
int32
-
get_parent
() → LevelVariantSets¶ Get Parent
- Returns
- Return type
-
get_thumbnail
() → Texture2D¶ Gets the thumbnail currently used for this variant set
- Returns
- Return type
-
get_variant
(variant_index) → Variant¶ Get Variant
- Parameters
variant_index (int32) –
- Returns
- Return type
-
remove_variant
(variant) → None¶ Removes Variant from VariantSet, if that is its parent
- Parameters
variant (Variant) –
-
remove_variant_by_name
(variant_name) → None¶ Looks for a variant with VariantName within VariantSet and removes it, if it exists
- Parameters
variant_name (str) –
-
set_thumbnail_from_camera
(world_context_object, camera_transform, fov_degrees=50.0, min_z=50.0, gamma=2.2) → None¶ Set Thumbnail from Camera