unreal.VerticalBoxSlot
¶
-
class
unreal.
VerticalBoxSlot
(outer=None, name='None')¶ Bases:
unreal.PanelSlot
The Slot for the UVerticalBox, contains the widget that is flowed vertically
C++ Source:
Module: UMG
File: VerticalBoxSlot.h
Editor Properties: (see get_editor_property/set_editor_property)
horizontal_alignment
(HorizontalAlignment): [Read-Write] The alignment of the object horizontally.padding
(Margin): [Read-Write] The padding area between the slot and the content it contains.size
(SlateChildSize): [Read-Write] How much space this slot should occupy in the direction of the panel.vertical_alignment
(VerticalAlignment): [Read-Write] The alignment of the object vertically.
-
property
horizontal_alignment
¶ [Read-Only] The alignment of the object horizontally.
- Type
-
property
padding
¶ [Read-Only] The padding area between the slot and the content it contains.
- Type
(Margin)
-
set_horizontal_alignment
(horizontal_alignment) → None¶ Set Horizontal Alignment
- Parameters
horizontal_alignment (HorizontalAlignment) –
-
set_size
(size) → None¶ Set Size
- Parameters
size (SlateChildSize) –
-
set_vertical_alignment
(vertical_alignment) → None¶ Set Vertical Alignment
- Parameters
vertical_alignment (VerticalAlignment) –
-
property
size
¶ [Read-Only] How much space this slot should occupy in the direction of the panel.
- Type
-
property
vertical_alignment
¶ [Read-Only] The alignment of the object vertically.
- Type