unreal.ViewportInteractionDraggingMode
¶
-
class
unreal.
ViewportInteractionDraggingMode
¶ Bases:
unreal.EnumBase
Methods of dragging objects around in VR
C++ Source:
Module: ViewportInteraction
File: ViewportInteractionTypes.h
-
ASSISTING_DRAG
¶ We’re grabbing an object (or the world) that was already grabbed by the other hand
- Type
3
-
INTERACTABLE
¶ Moving a custom interactable
- Type
6
-
MATERIAL
¶ Dragging a material
- Type
7
-
NOTHING
¶ Not dragging right now with this hand
- Type
0
-
TRANSFORMABLES_AT_LASER_IMPACT
¶ Transformables locked to the impact point under the laser
- Type
2
-
TRANSFORMABLES_FREELY
¶ Freely moving, rotating and scaling transformables with one or two hands
- Type
4
-
TRANSFORMABLES_WITH_GIZMO
¶ Dragging transformables (e.g. actors, components, geometry elements) around using the transform gizmo
- Type
1
-
WORLD
¶ Moving the world itself around (actually, moving the camera in such a way that it feels like you’re moving the world)
- Type
5