unreal.VirtualCameraCineCameraComponent

class unreal.VirtualCameraCineCameraComponent(outer=None, name='None')

Bases: unreal.CineCameraComponent

Virtual Camera Cine Camera Component

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraCineCameraComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • aperture_options (Array(float)): [Read-Write] List of preset aperture options, aperture will always be one of these values

  • aspect_ratio (float): [Read-Write] Aspect Ratio (Width/Height)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • camera_mesh (StaticMesh): [Read-Write] Camera Mesh

  • camera_mesh_hidden_in_game (bool): [Read-Write] If the camera mesh is visible in game. Only relevant when running editor builds.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • constrain_aspect_ratio (bool): [Read-Write] If bConstrainAspectRatio is true, black bars will be added if the destination view has a different aspect ratio than this camera requested.

  • current_aperture (float): [Read-Write] Current aperture, in terms of f-stop (e.g. 2.8 for f/2.8)

  • current_focal_length (float): [Read-Write] Current focal length of the camera (i.e. controls FoV, zoom)

  • current_focus_distance (float): [Read-Only] Read-only. Control this value via FocusSettings.

  • current_horizontal_fov (float): [Read-Only] Read-only. Control this value with CurrentFocalLength (and filmback settings).

  • desired_filmback_settings (CameraFilmbackSettings): [Read-Write] The desired filmback settings to be shown in the viewport within Virtual Camera UI window

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • field_of_view (float): [Read-Write] The horizontal field of view (in degrees) in perspective mode (ignored in Orthographic mode)

  • filmback (CameraFilmbackSettings): [Read-Write] Controls the filmback of the camera.

  • filmback_options (Map(str, CameraFilmbackSettings)): [Read-Write] List of preset filmback options, filmback will always be one of these values

  • focal_length_options (Array(float)): [Read-Write] List of preset focal length options, focal length will be one of these values, unless manually zooming

  • focus_settings (CameraFocusSettings): [Read-Write] Controls the camera’s focus.

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • lens_settings (CameraLensSettings): [Read-Write] Controls the camera’s lens.

  • lock_to_hmd (bool): [Read-Write] True if the camera’s orientation and position should be locked to the HMD

  • matte_aspect_ratio (float): [Read-Write] The filmback settings to be used for additional letterboxing if desired

  • matte_opacity (float): [Read-Write] The opacity of the matte in the camera view

  • matte_options (Array(float)): [Read-Write] List of preset matte options to chose from, UI options will only pull from this, unless a filmback option with a custom matte is selected

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • ortho_far_clip_plane (float): [Read-Write] The far plane distance of the orthographic view (in world units)

  • ortho_near_clip_plane (float): [Read-Write] The near plane distance of the orthographic view (in world units)

  • ortho_width (float): [Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • post_process_blend_weight (float): [Read-Write] Indicates if PostProcessSettings should be used when using this Camera to view through.

  • post_process_settings (PostProcessSettings): [Read-Write] Post process settings to use for this camera. Don’t forget to check the properties you want to override

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • projection_mode (CameraProjectionMode): [Read-Write] The type of camera

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. GetPhysicsVolume():

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • use_field_of_view_for_lod (bool): [Read-Write] If true, account for the field of view angle when computing which level of detail to use for meshes.

  • use_pawn_control_rotation (bool): [Read-Write] If this camera component is placed on a pawn, should it use the view/control rotation of the pawn where possible? APawn::GetViewRotation():

  • view_size_ratio (Vector2D): [Read-Write] The X and Y ratios of Desired View Size to Actual View Size (calculated as Desired/ Actual)

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

property aperture_options

[Read-Write] List of preset aperture options, aperture will always be one of these values

Type

(Array(float))

property desired_filmback_settings

[Read-Only] The desired filmback settings to be shown in the viewport within Virtual Camera UI window

Type

(CameraFilmbackSettings)

property focal_length_options

[Read-Write] List of preset focal length options, focal length will be one of these values, unless manually zooming

Type

(Array(float))

property matte_aspect_ratio

[Read-Only] The filmback settings to be used for additional letterboxing if desired

Type

(float)

property matte_opacity

[Read-Write] The opacity of the matte in the camera view

Type

(float)

property matte_options

[Read-Write] List of preset matte options to chose from, UI options will only pull from this, unless a filmback option with a custom matte is selected

Type

(Array(float))

property view_size_ratio

[Read-Write] The X and Y ratios of Desired View Size to Actual View Size (calculated as Desired/ Actual)

Type

(Vector2D)