unreal.VirtualCameraCineCameraComponent
¶
-
class
unreal.
VirtualCameraCineCameraComponent
(outer=None, name='None')¶ Bases:
unreal.CineCameraComponent
Virtual Camera Cine Camera Component
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraCineCameraComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentaperture_options
(Array(float)): [Read-Write] List of preset aperture options, aperture will always be one of these valuesaspect_ratio
(float): [Read-Write] Aspect Ratio (Width/Height)asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.camera_mesh
(StaticMesh): [Read-Write] Camera Meshcamera_mesh_hidden_in_game
(bool): [Read-Write] If the camera mesh is visible in game. Only relevant when running editor builds.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.constrain_aspect_ratio
(bool): [Read-Write] If bConstrainAspectRatio is true, black bars will be added if the destination view has a different aspect ratio than this camera requested.current_aperture
(float): [Read-Write] Current aperture, in terms of f-stop (e.g. 2.8 for f/2.8)current_focal_length
(float): [Read-Write] Current focal length of the camera (i.e. controls FoV, zoom)current_focus_distance
(float): [Read-Only] Read-only. Control this value via FocusSettings.current_horizontal_fov
(float): [Read-Only] Read-only. Control this value with CurrentFocalLength (and filmback settings).desired_filmback_settings
(CameraFilmbackSettings): [Read-Write] The desired filmback settings to be shown in the viewport within Virtual Camera UI windowdetail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classfield_of_view
(float): [Read-Write] The horizontal field of view (in degrees) in perspective mode (ignored in Orthographic mode)filmback
(CameraFilmbackSettings): [Read-Write] Controls the filmback of the camera.filmback_options
(Map(str, CameraFilmbackSettings)): [Read-Write] List of preset filmback options, filmback will always be one of these valuesfocal_length_options
(Array(float)): [Read-Write] List of preset focal length options, focal length will be one of these values, unless manually zoomingfocus_settings
(CameraFocusSettings): [Read-Write] Controls the camera’s focus.hidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildslens_settings
(CameraLensSettings): [Read-Write] Controls the camera’s lens.lock_to_hmd
(bool): [Read-Write] True if the camera’s orientation and position should be locked to the HMDmatte_aspect_ratio
(float): [Read-Write] The filmback settings to be used for additional letterboxing if desiredmatte_opacity
(float): [Read-Write] The opacity of the matte in the camera viewmatte_options
(Array(float)): [Read-Write] List of preset matte options to chose from, UI options will only pull from this, unless a filmback option with a custom matte is selectedmobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedortho_far_clip_plane
(float): [Read-Write] The far plane distance of the orthographic view (in world units)ortho_near_clip_plane
(float): [Read-Write] The near plane distance of the orthographic view (in world units)ortho_width
(float): [Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)physics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *post_process_blend_weight
(float): [Read-Write] Indicates if PostProcessSettings should be used when using this Camera to view through.post_process_settings
(PostProcessSettings): [Read-Write] Post process settings to use for this camera. Don’t forget to check the properties you want to overrideprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentprojection_mode
(CameraProjectionMode): [Read-Write] The type of camerarelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!should_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. GetPhysicsVolume():use_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.use_field_of_view_for_lod
(bool): [Read-Write] If true, account for the field of view angle when computing which level of detail to use for meshes.use_pawn_control_rotation
(bool): [Read-Write] If this camera component is placed on a pawn, should it use the view/control rotation of the pawn where possible? APawn::GetViewRotation():view_size_ratio
(Vector2D): [Read-Write] The X and Y ratios of Desired View Size to Actual View Size (calculated as Desired/ Actual)visible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
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property
aperture_options
¶ [Read-Write] List of preset aperture options, aperture will always be one of these values
-
property
desired_filmback_settings
¶ [Read-Only] The desired filmback settings to be shown in the viewport within Virtual Camera UI window
- Type
-
property
focal_length_options
¶ [Read-Write] List of preset focal length options, focal length will be one of these values, unless manually zooming
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property
matte_aspect_ratio
¶ [Read-Only] The filmback settings to be used for additional letterboxing if desired
- Type
(float)
-
property
matte_options
¶ [Read-Write] List of preset matte options to chose from, UI options will only pull from this, unless a filmback option with a custom matte is selected