unreal.WaterBodyType
¶
-
class
unreal.
WaterBodyType
¶ Bases:
unreal.EnumBase
EWater Body Type
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyActor.h
-
LAKE
¶ Lakes defined by a close loop spline around the shore with water in the middle
- Type
1
-
OCEAN
¶ Ocean defined by a shoreline spline and rendered out to a far distance
- Type
2
-
RIVER
¶ Rivers defined by a spline down the middle
- Type
0
-
TRANSITION
¶ A custom water body that can be used for gameplay reasons. Uses a spline down the middle to encode gameplay data. Requires a custom mesh to render, doesn’t affect landscape
- Type
3