unreal.WaterBodyType

class unreal.WaterBodyType

Bases: unreal.EnumBase

EWater Body Type

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyActor.h

LAKE

Lakes defined by a close loop spline around the shore with water in the middle

Type

1

OCEAN

Ocean defined by a shoreline spline and rendered out to a far distance

Type

2

RIVER

Rivers defined by a spline down the middle

Type

0

TRANSITION

A custom water body that can be used for gameplay reasons. Uses a spline down the middle to encode gameplay data. Requires a custom mesh to render, doesn’t affect landscape

Type

3