unreal.WaterBodyWeightmapSettings
¶
-
class
unreal.
WaterBodyWeightmapSettings
(falloff_width=512.0, edge_offset=0.0, modulation_texture=None, texture_tiling=4.0, texture_influence=0.5, midpoint=0.5, final_opacity=1.0)¶ Bases:
unreal.StructBase
Water Body Weightmap Settings
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyWeightmapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
edge_offset
(float): [Read-Write] Edge Offsetfalloff_width
(float): [Read-Write] Falloff Widthfinal_opacity
(float): [Read-Write] Final Opacitymidpoint
(float): [Read-Write] Midpointmodulation_texture
(Texture2D): [Read-Write] Modulation Texturetexture_influence
(float): [Read-Write] Texture Influencetexture_tiling
(float): [Read-Write] Texture Tiling