unreal.WidgetNavigationData

class unreal.WidgetNavigationData(rule=UINavigationRule.ESCAPE, widget_to_focus='None')

Bases: unreal.StructBase

Widget Navigation Data

C++ Source:

  • Module: UMG

  • File: WidgetNavigation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rule (UINavigationRule): [Read-Write] Rule

  • widget_to_focus (Name): [Read-Write] This either the widget to focus, OR the name of the function to call.

property rule

[Read-Only] Rule

Type

(UINavigationRule)

property widget_to_focus

[Read-Only] This either the widget to focus, OR the name of the function to call.

Type

(Name)