unreal.WidgetTransform

class unreal.WidgetTransform(translation=[0.0, 0.0], scale=[1.0, 1.0], shear=[0.0, 0.0], angle=0.0)

Bases: unreal.StructBase

Describes the standard transformation of a widget

C++ Source:

  • Module: UMG

  • File: WidgetTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] The angle in degrees to rotate

  • scale (Vector2D): [Read-Write] The scale to apply to the widget

  • shear (Vector2D): [Read-Write] The amount to shear the widget in slate units

  • translation (Vector2D): [Read-Write] The amount to translate the widget in slate units

property angle

[Read-Write] The angle in degrees to rotate

Type

(float)

property scale

[Read-Write] The scale to apply to the widget

Type

(Vector2D)

property shear

[Read-Write] The amount to shear the widget in slate units

Type

(Vector2D)

property translation

[Read-Write] The amount to translate the widget in slate units

Type

(Vector2D)