unreal.WidgetTransform
¶
-
class
unreal.
WidgetTransform
(translation=[0.0, 0.0], scale=[1.0, 1.0], shear=[0.0, 0.0], angle=0.0)¶ Bases:
unreal.StructBase
Describes the standard transformation of a widget
C++ Source:
Module: UMG
File: WidgetTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write] The angle in degrees to rotatescale
(Vector2D): [Read-Write] The scale to apply to the widgetshear
(Vector2D): [Read-Write] The amount to shear the widget in slate unitstranslation
(Vector2D): [Read-Write] The amount to translate the widget in slate units