unreal.WorldPositionIncludedOffsets
¶
-
class
unreal.
WorldPositionIncludedOffsets
¶ Bases:
unreal.EnumBase
Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)
C++ Source:
Module: Engine
File: MaterialExpressionWorldPosition.h
-
WPT_CAMERA_RELATIVE
¶ Camera relative world position with all material shader offsets applied
- Type
2
-
WPT_CAMERA_RELATIVE_NO_OFFSETS
¶ Camera relative world position with no material shader offsets applied
- Type
3
-
WPT_DEFAULT
¶ Absolute world position with all material shader offsets applied
- Type
0
-
WPT_EXCLUDE_ALL_SHADER_OFFSETS
¶ Absolute world position with no material shader offsets applied
- Type
1