unreal.XRDeviceId

class unreal.XRDeviceId(system_name='None', device_id=- 1)

Bases: unreal.StructBase

XRDevice Id

C++ Source:

  • Module: HeadMountedDisplay

  • File: IIdentifiableXRDevice.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_id (int32): [Read-Write] Device Id

  • system_name (Name): [Read-Write] System Name

property device_id

[Read-Only] Device Id

Type

(int32)

property system_name

[Read-Only] System Name

Type

(Name)