Choose your operating system:
Windows
macOS
Linux
Orbit modules allow for rendering particle sprites offset/rotated away from the actual particle center.
Orbit
This is the only orbit module implemented. It allows for offsetting and rotating the sprite from the actual particle position. Multiple orbit modules can be chained together in a variety of ways.
Property |
Description |
||||||||
---|---|---|---|---|---|---|---|---|---|
Chaining |
|||||||||
Chain Mode |
An enumeration that describes how this module is chained together with other modules in the emitter. The combination of the module with the one prior to it is defined by setting this value. It can be one of the following:
|
||||||||
Offset |
|||||||||
Offset Amount |
A vector distribution giving the offset of the sprite from the particle 'center'. |
||||||||
Offset Options |
The options associated with the Offset Amount. Options include:
|
||||||||
Rotation |
|||||||||
Rotation Amount |
A vector distribution giving the amount to rotate the offset about the particle position. It is in 'turns', meaning 0 = no rotation, 0.5 = 180 degrees, 1.0 = 360 degrees. |
||||||||
Rotation Options |
The options associated with the Rotation Amount. Options include:
|
||||||||
RotationRate |
|||||||||
Rotation Rate Amount |
A vector distribution giving the rate at which to rotate the offset about the particle position. In 'turns'. |
||||||||
Rotation Rate Options |
The options associated with the Rotation Rate Amount. Options include:
|