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The Mesh type data module indicates that the emitter should use StaticMesh instances rather than sprite particles. This is great for effects such as shrapnel or debris.
The Mesh type data module has the following properties:
Property |
Description |
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Mesh |
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Mesh |
The StaticMesh that is rendered at the position of the emitter's particles. |
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Mesh Alignment |
The alignment to use when rendering the mesh. The Required Module's Screen Alignment property MUST be set to PSA_TypeSpecific for this property to have any effect. The following options are provided:
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Override Material |
If true, the meshes will be rendered using the material from the emitter (assigned in the RequiredModule) rather than those applied to the Static Mesh model. Use this over the MeshMaterial module unless you have multiple UV channels on your mesh you need to assign material to, or you need to parameterize the material assignment for code. |
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Orientation |
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Pitch |
The 'pre' rotation pitch (in degrees) to apply to the Static Mesh used. |
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Roll |
The 'pre' rotation roll (in degrees) to apply to the Static Mesh used. |
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Yaw |
The 'pre' rotation yaw (in degrees) to apply to the Static Mesh used. |
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Axis Lock Option |
The axis to lock the mesh on. This overrides TypeSpecific mesh alignment as well as the LockAxis module. The following options are provided:
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CameraFacing |
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Camera Facing |
If true, then the X-axis of the mesh will always point towards the camera. When set, Axis Lock Option as well as all other locked axis/screen alignment settings are ignored. |
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Camera Facing Option |
Determines how the mesh is oriented when the Camera Facing option is enabled. The following options are provided:
All axis-locked camera facing options assume the AxisLockOption is set. EPAL_NONE will be treated as EPAL_X. All velocity-aligned options do NOT require the ScreenAlignment be set to PSA_Velocity. Doing so will result in additional work being performed (it will orient the mesh twice). |
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Apply Particle Rotation As Spin |
If true, the 'sprite' particle rotation is applied to the mesh about the orientation axis (the direction mesh is pointing). Otherwise, the 'sprite' particle rotation is applied to the mesh about the camera facing axis. |
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Face Camera Direction Rather Than Position |
If true, all camera facing options will point the mesh against the camera's view direction rather than pointing at the camera's location. |