Texture Editor UI

Description of the Texture Editor UI.

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The Texture Properties Editor allows you to preview a Texture asset and edit its properties. You can also apply color adjustments and modify compression and LOD settings here.

You can open the Texture Editor by double-clicking a Texture asset in the Content Browser, or by right-clicking a Texture asset, and then clicking Edit on the context menu.

Texture Editor UI

  1. Menu Bar

  2. Toolbar

  3. Viewport

  4. Details Panel


  • Save - Saves the asset you are currently working on.

  • Open Asset - Opens the Global Asset Picker to quickly find an asset and open the appropriate editor.

  • Save All - Saves all unsaved levels and assets for your project.

  • Choose Files to Save - Brings up a dialog box that allows you to choose which levels and assets you want to save for your project.

  • Connect To Source Control - Brings up a dialog box that allows you to choose or interact with a source-control system that the Unreal Editor can integrate with.


  • Undo - Undoes the most recent action.

  • Redo - Redoes the most recent Undo, if it was the last action taken.

  • Editor Preferences - Gives you a list of options, any of which open that part of the Editor Preferences window, where you can modify your Unreal Editor preferences.

  • Project Settings - Gives you a list of options, any of which open that part of the Project Settings window, where you can modify various settings for your Unreal Engine project.


  • Find in Content Browser - Locates and selects the current asset in the Content Browser.

  • View Reference - Launches the reference viewer showing the selected assets' references.

  • Reimport filename - Reimports the current asset from its original location on disk.


  • Toolbar - Toggles the display of the Toolbar.

  • Viewport - Toggles the display of the Viewport panel.

  • Details - Toggles the display of the Details panel.

  • Content Browser - Brings up the Content Browser in a separate window.

  • Developer Tools - Brings up the selected Developer Tool in a separate window (Camera Debugger, Collision Analyzer, Debug Tools, Modules, Widget Reflector).

    • Blueprint Debugger - Brings up the Blueprint Debugger in a separate window.

    • Collision Analyzer - Brings up the Collision Analyzer in a separate window.

    • Debug Tool - Brings up the Debug Tool in a separate window.

    • Message Log - Brings up the Message Log in a separate window.

    • Output Log - Brings up the Output Log in a separate window.

    • Visual Logger - Bring up the Visual Logger tool in a separate window.

    • Class Viewer - Brings up the Class Viewer in a separate window.

    • Device Manager - Brings up Device Manager in a separate window.

    • Device Profiles - Brings up the Device Profiles in a separate window.

    • Modules - Brings up Modules in a separate window.

    • Session Frontend - Brings up Unreal Frontend in a separate window.

    • Widget Reflector - Brings up Widget Reflector in a separate window.

  • Undo History - Brings up the Undo History panel in a separate window.

  • Plugins - Brings up the Plugins window.

  • Reset Layout - Resets your layout to a default arrangement. Requires the editor to restart after saving your changes and creating a backup of your settings.

  • Save Layout - Saves the current layout of the panels as the new default layout.

  • Enable Fullscreen - Enables fullscreen mode for the application, expanding across the entire monitor.





Saves the current asset.


Finds and selects the current asset in the Content Browser.


Compresses the Texture according to the settings in the Compression section of the Details panel.


Reimports the current asset from its original location on disk.


Enables you to change the mip level of the Texture by clicking the check box and dragging the slider bar (or clicking the plus or minus buttons).



The viewport displays a preview of the Texture asset.

The upper-left corner of the viewport contains a drop-down View menu that gives you options to toggle various channels and settings, and change how the Texture is displayed.


You can resize the Texture asset being previewed by dragging the Zoom slider in the lower-right corner of the viewport, or by changing the Fill setting with the drop-down menu.

Details Panel

The Details panel displays the Texture's various properties, and enables you to modify them. For more information about the specific properties in the Texture Editor's Details panel, see Texture Properties.

For more information about Unreal Engine Details panels, see Details Panel.

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