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As of engine version 4.18 APEX Destruction was moved to a plugin and this example content was removed from Content Examples. To view this content, you must download Unreal Engine version 4.17 or before and create a Content Examples project using the same engine version.
The Content Examples provided inside the Destructibles map showcase how destructible meshes can be created and used in Unreal Engine 4. Automatically generated and custom imported destructibles, fracturing controls with Support and Destruction Depth levels as well as how to fire events upon destruction like spawning particles or playing sounds are demonstrated in this map.
Destructibles Map
Listed below are the examples provided inside the Destructibles map:
Example |
What is Demonstrated |
---|---|
1.1 Voronoi |
Automatically generated destructible mesh. |
1.2 Custom Destruction (Imported FBX) |
Demonstrates an imported custom FBX destructible mesh. |
1.3 Support |
Custom fracture a portion of a mesh without fracturing the enitre mesh. |
1.4 Destruction Depth |
The complexity of the fracture as defined by Destruction Depth. |
1.5 WorldSupport |
How to attach a destructible mesh to a piece of static world geometry. |
1.6 Destruction Particle Effects |
How to spawn a particle effect when a destructible mesh gets destroyed. |
1.7 Destruction Sounds |
Playing sounds attached to a destrucbtible mesh. |
1.8 Damage on Impact |
How to fracture a mesh upon taking damage (e.g. falling to the ground or being shot with a projectile). |