2.6 - Lit Translucency for Volumetric Particle Effects

An overview of the Effects Gallery example level.

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Particles using lit Materials are now affected by all lights in a very realistic way. There is no specific set-up required, just tweak the translucency settings in the Material properties to get the desired result.

Lit particles use more complex shaders, and may affect performance significantly more than unlit ones; use them wisely!

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