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Creates LOD models for Unreal meshes from LODs defined in the file. Otherwise, only the base mesh from the LOD group is imported. For Skeletal Meshes, the LOD models can be skinned to the same skeleton, or a different skeleton. If the LOD model is skinned to a different skeleton, it must meet the Unreal LOD requirements, with the exception that the name of the root bones can be different since the FBX importer renames the root bones automatically.
When the camera is far, this mesh displays a sphere, when in close, a cube.