5.2 - Lightsource Radius

An overview of the Lighting example level, example 5.2: Lightsource Radius (Effect on Reflections)

Choose your operating system:




5.2 - Lightsource Radius

This example shows the effects of Source Radius on non-Static (Stationary or Movable) lights, particularly with how they contribute to specular reflections. Since Source Radius simulates the size of the light source, it stands to reason that the reflection of the light will change in size to correlate.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey