1.13 - Sub Surface Color

An overview of the Material Nodes example level, example 1.13: Sub Surface Color.

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1_13_SubsurfColor.png

The Subsurface Color input is only enabled when the Shading Model property is set to Subsurface. This input allows you to add a color to your Material to simulate shifts in color when light passes through the surface. For instance, human characters might have a red subsurface color on their skin to simulate blood beneath the surface.

SkinSSS.png

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