1.3 - Specular

Overview of the samples provided in the Materials Content Examples.

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1_3_Specular.png

When you're editing a non-metallic surface material, there are times when you'll want to adjust its ability to reflect light, specifically, its Specular property. To update a Material's Specular, input a scalar value between 0 (non-reflective) and 1 (fully reflective). Note that a Material's default Specular value is 0.5.

Specular_21.png

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