1.5 - Emissive

An overview of the Material Nodes example level, example 1.5: Emissive.

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1_5_Emissive.png

The Emissive Color input controls which parts of your Material will appear to glow because they are emitting light. Ideally, this will receive a masked texture (mostly black except in the areas that need to glow).

Values greater than 1 are allowed as HDR lighting is supported.

Emissive_21.png

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