1.2 - Nav Link Proxy

An overview of the NavMesh example level, example 1.2: Nav Link Proxy.

Choose your operating system:

Windows

macOS

Linux

NavMesh_banner.png

NavLinkProxy Actors are used to specify where Pawns can jump or drop off ledges, allowing them to temporarily leave the NavMesh in order to cross gaps in it. A start point and end point can be positioned, and will be treated as path nodes. In this example, the Pawn moves to the start point of the NavLinkProxy, then drops off the ramp to reach the end point, where it resumes navigating on the NavMesh towards its destination. This NavLinkProxy is set up to be one-way, so when the Pawn turns around to go back, it navigates around the ramp instead of trying to use the NavLinkProxy again.

Note that if the link is set to BothWays , the agent will attempt to walk through the wall and will fail at getting to its destination.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss