1.8 - Ambient Occlusion

An overview of the Post Processing example level, example 1.8: Ambient Occlusion

Choose your operating system:

Windows

macOS

Linux

Screen Space Ambient Occlusion (SSAO) is an effect that approximates the attenuation of light due to occlusion. This is generally best used as a subtle effect, in addition to standard global illumination, that darkens corners, crevices, or other features to create a more natural, realistic look.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss