1.6 - Scene Capture Cube

An overview of the Reflections example level, example 1.6: Scene Capture Cube

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Reflections_1_6_Header.png

Scene Capture Cubes capture a fully dynamic cube map from their location on every frame. This requires a Cubemap Render Target to actually capture to, and then that Render Target can be used as a texture within any Material.

Scene Capture Cubes are quite expensive in terms of performance and should be used only when they are absolutely required to achieve a given effect.

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