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This page contains guides on how to prepare Unreal Engine projects for distribution on Android platforms.
Setting up and using the Android Mainfest file.
API reference and implementation guidelines for the Google PAD API
Getting your project ready to be release to the Google Play store.
Taking a look at packaging your final Android project.
How to reduce the size of your packaged Android game.
Getting your UE4 powered game setup on the Google Play store.