Developing for Oculus VR

Information on using UE4 to develop for Oculus VR.

Windows
MacOS
Linux

Unreal Engine (UE) supports Oculus head-mounted displays (HMDs) as a platform for your projects. This section of the docs covers how to configure your project for Oculus HMDs and other useful information.

HMDs

Oculus Quest

Oculus Rift S and Oculus Rift

Oculus Go

Oculus Quest

Oculus Rift

OculusGo.png

Set up your Oculus Quest with UE by following the instructions on the Oculus site in the guide Oculus Quest: Quick Start.

Set up your Oculus Rift S and Oculus Rift with UE by following the instructions on the Oculus site in the guide Oculus Rift: Quick Start.

Set up your Oculus Go with UE by following the instructions on the Oculus site in the guide Oculus Go: Quick Start.

Oculus is sunsetting Oculus Go. No new apps targeting Oculus Go can be submitted to the store after December 4, 2020. See Oculus's announcement for more information.

Developing for Oculus HMDs

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