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Once you installed the Datasmith Exporter Plugin for Rhino, you will have an Unreal Datasmith (*.udatasmith) filetype available to you when you save or export a scene.
Follow the steps below in Rhino to export your scene using this new filetype.
From the Rhino File menu, select either one of the following options:
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Save As : A *.udatasmith file is created containing all visible elements.
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Export Selected... : A *.udatasmith file is created containing all the selected elements. Layers containing no selected elements are not exported.
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Export with Origin... : A *.udatasmith file is created containing all visible elements. The scene exports with the specified position offset.
In the Export window, select the Unreal Datasmith (*.udatasmith) option from the Save As type drop-down list.
Browse to the location where you want to save your exported file, set the File name , and click Save .
End Result
Your .udatasmith file should now be ready to try importing into Unreal. See Importing Datasmith Content into Unreal Engine 4 . If your data needs additional cleaning, merging, or other modifications during the import process, see Visual Dataprep .