How To Import Static Meshes

Learn how to import static meshes.

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Prerequisite Topics

In order to understand and use the content on this page, make sure you are familiar with the following topics:

We can import static meshes into Unreal Engine from external 3D modeling applications, such as 3DS Max , Maya or Blender . Although we're using 3DS Max and Maya to illustrate this lesson's goal, you can import static meshes into Unreal Engine from any 3D modeling application with a save feature.

Before getting started: Please make sure you have access to a 3D modeling application.

Goals

The focus of this guide is to show you how to import static meshes from external 3D modeling applications.

Objectives

After going through this guide, you'll know:

  • How to import static meshes into Unreal Editor from external 3D modeling applications.

  • How to verify that static meshes were imported properly.

The UE4 FBX import pipeline uses FBX 2018 . Using a different version during export may result in incompatibilities.

Choose Your 3D Art Tool

Autodesk Maya

Autodesk 3ds Max

Importing Static Meshes from External 3D Modeling Applications

[INCLUDE:WorkingWithContent/Importing/FBX/StaticMeshes#mayaexport]
[INCLUDE:WorkingWithContent/Importing/FBX/StaticMeshes#maxexport]

Verifying Imported Static Meshes

Double-click the imported mesh to view it in the Static Mesh Editor .

Verify that the asset imported properly by viewing the imported mesh in the Static Mesh Editor .

Now that we've reached the end of this guide, you've learned:

✓ How to import static meshes into Unreal Editor from external 3D modeling applications.
✓ How to verify that static meshes were imported properly.

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