Choose your operating system:
Windows
macOS
Linux
The Sound Cue Editor is divided into the following regions:
Pressing F1 will display the Unreal Engine 4 (UE4) Material documentation.
For more information about the Sound Cue Editor , see Sound Cue Editor .
Menu Bar
File
%Shared/Editors/Common/EditorMenuItems:MenuFileSave% %Shared/Editors/Common/EditorMenuItems:MenuFileSaveOptions%
Edit
%Shared/Editors/Common/EditorMenuItems:MenuEditUndo% %Shared/Editors/Common/EditorMenuItems:MenuEditSettings%
Asset
%Shared/Editors/Common/EditorMenuItems:MenuAssetContentBrowser%
Window
%Shared/Editors/Common/EditorMenuItems:MenuWindowToolbar% %Shared/Editors/Common/EditorMenuItems:MenuWindowViewport% %Shared/Editors/Common/EditorMenuItems:MenuWindowDetails%
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Palette - Toggles display of the Palette panel. %Shared/Editors/Common/EditorMenuItems:MenuWindow%
Help
%Shared/Editors/Common/EditorMenuItems:MenuHelp%
Toolbar
Button |
Description |
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[INCLUDE:Shared/Editors/Common/EditorToolbarItems#ToolbarSaveIcon]
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[INCLUDE:Shared/Editors/Common/EditorToolbarItems#ToolbarSaveDescription]
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[INCLUDE:Shared/Editors/Common/EditorToolbarItems#ToolbarCBIcon]
|
[INCLUDE:Shared/Editors/Common/EditorToolbarItems#ToolbarCBDescription]
|
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Plays the entire Sound Cue. |
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Plays only the currently selected node in the Audio Node Graph. |
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Stops playing the Sound Cue or node. |
Details Panel
The Details panel displays the properties of the currently selected node. If multiple nodes are selected, the Details panel displays only the properties that the nodes have in common.
For information about the basics of using this panel, see the Editor Details Panel documentation.
Audio Node Graph
The Audio Node Graph is located in the Viewport panel. It displays the audio signal path from left to right, with interconnected nodes representing audio control modules and audio files. The Output node, which has an image of a speaker on it, represents the final output of audio as heard in-game and is always positioned furthest to the right in the signal path. The source audio files (Sound Waves) are always positioned furthest to the left in the signal path. Wires are used to connect the nodes.
Palette
The Palette lists all the available nodes for the Audio Node Graph. To add a node, you can drag it into the graph from the Palette . For information about other ways of adding sound nodes, see Audio Node Graph .
You can add a comment to the Audio Node Graph either by dragging Add Comment into the graph, or by dragging a box around nodes with the left mouse button, right-clicking a selected node, and then clicking Create Comment from Selection on the context menu that appears.