Start Recording Output

Start Recording Output

Windows
MacOS
Linux

Start recording audio. By leaving the Submix To Record field blank, you can record the master output of the game.

Target is Audio Mixer Blueprint Library

Start Recording Output
Expected Duration
0.0
Submix to Record
Select Asset

Inputs

In
Exec
Expected Duration
Float
Submix to Record
Effect Submix Object Reference

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss